City: E̜stjǟzös Hëv Gri

E̜stjǟzös Hëv Gri

E̜stjǟzös Hëv Gri
Example Wood Elf architecture.
StateAlveria
ProvenceMijlequni District
Sub ProvenceDumuqasu Zone
RegionNêlê-mog̈i Holt
Founded1383
Community LeaderLord Gelêj
Area46 km2 (18 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation8418 m (-15331 ft)
Average Yearly Precipitation195 cm/y (76 in/y)
Population11104
Population Density241 people per km2 (616 people per mi2)
Town AuraNecromancy
Naming
Native nameE̜stjǟzös Hëv Gri
Pronunciation/e̜sˈtjaːzo˞s/ /hɛv/
Direct Translation[offensive] [traffic]
Translation[Not Yet Translated]

E̜stjǟzös Hëv Gri (/e̜sˈtjaːzo˞s/ /hɛv/ [offensive] [traffic]) is a subtropical City located in Dumuqasu Zone, Mijlequni District, within the Alveria.

The name E̜stjǟzös Hëv Gri is derived from the Goblin language, as E̜stjǟzös Hëv Gri was founded by Imed, who was culturaly Wood Elf.

Climate

E̜stjǟzös Hëv Gri has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a pleasant 22°C (71°F) and its average temperature during the winter being a cool 14°C (57°F). E̜stjǟzös Hëv Gri receives an average of 195 cm/y (76 in/y) of precipitation, most of which comes in the form of rain during the fall. E̜stjǟzös Hëv Gri covers an area of nearly 46 km2 (18 mi2), and an average elevation of 8418 m (-15331 ft) above sea level.

Overview

E̜stjǟzös Hëv Gri was founded durring the late 15th century in winter of the year 1383, by Imed. The establishment of E̜stjǟzös Hëv Gri was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding E̜stjǟzös Hëv Gri's construction back out of the project. Imed pushed on reguardles, and E̜stjǟzös Hëv Gri was finished, but starts off as a terible place to live.

E̜stjǟzös Hëv Gri was built using the conventions of Wood Elf durring the late 15th century. Naturaly, all settlmentss have their own look to them, and E̜stjǟzös Hëv Gri is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

E̜stjǟzös Hëv Gri is buildings are arranged arrounded highly ordered system of premissive packed earth streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of E̜stjǟzös Hëv Gri weathering a full scale bombardment durring a siege. The budget focused millitary grade defenses has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around E̜stjǟzös Hëv Gri seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.

Civic Infrastructure

E̜stjǟzös Hëv Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

E̜stjǟzös Hëv Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within E̜stjǟzös Hëv Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for E̜stjǟzös Hëv Gri's parks.

E̜stjǟzös Hëv Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within E̜stjǟzös Hëv Gri.

E̜stjǟzös Hëv Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

E̜stjǟzös Hëv Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

E̜stjǟzös Hëv Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

E̜stjǟzös Hëv Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

E̜stjǟzös Hëv Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

E̜stjǟzös Hëv Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

E̜stjǟzös Hëv Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain E̜stjǟzös Hëv Gri's public wards, blessings, and other arcane systems.

E̜stjǟzös Hëv Gri has an Arcane Academy which provides higher education in the arcane sciences.

E̜stjǟzös Hëv Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. E̜stjǟzös Hëv Gri's grid is powered by an arcane means.

E̜stjǟzös Hëv Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

E̜stjǟzös Hëv Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for E̜stjǟzös Hëv Gri's natural decorations nor waterways.

E̜stjǟzös Hëv Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

E̜stjǟzös Hëv Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

E̜stjǟzös Hëv Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

E̜stjǟzös Hëv Gri is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

E̜stjǟzös Hëv Gri's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In E̜stjǟzös Hëv Gri snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Flea, Mammoth near E̜stjǟzös Hëv Gri are known to be quite timid.

E̜stjǟzös Hëv Gri's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Wild Magic energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 19
  • Farmers: 34
  • Farm Laborer: 55
  • Hunters: 39
  • Milk Maids: 25
  • Ranchers: 14
  • Ranch Hands: 31
  • Shepherds: 28
    • Farmland: 44971 m2
    • Cattle and Similar Creatures: 2776
    • Poultry: 33312
    • Swine: 2220
    • Sheep: 111
    • Goats: 22
    • Horses, Mounts, and Beasts of Burden: 1110

Craftsmen

  • Arms and Toolmakers: 22
  • Blacksmiths: 26
  • Bookbinders: 13
  • Buckle-makers: 15
  • Cabinetmakers: 27
  • Candlemakers: 41
  • Carpenters: 33
  • Clothmakers: 30
  • Coach and Harness Makers: 11
  • Coopers: 27
  • Copper, Brass, Tin, Zinc, and Lead Workers: 15
  • Copyists: 10
  • Cutlers: 9
  • Fabricworkers: 25
  • Farrier: 71
  • Furriers: 7
  • Glassworkers: 39
  • Gunsmiths: 22
  • Harness-Makers: 10
  • Hatters: 20
  • Hosiery Workers: 7
  • Jewelers: 12
  • Leatherwrights: 28
  • Locksmiths: 11
  • Matchstick makers: 16
  • Musical Instrument Makers: 15
  • Painters, Structures and Fixtures: 14
  • Paper Workers: 15
  • Plasterers: 15
  • Pursemakers: 18
  • Roofers: 12
  • Ropemakers: 11
  • Rugmakers: 10
  • Saddlers: 19
  • Scabbardmakers: 22
  • Scalemakers: 11
  • Scientific, Surgical, and Optical Instrument Makers: 7
  • Sculptors, Structures and Fixtures: 10
  • Shoemakers: 10
  • Soap and Tallow Workers: 36
  • Tailors: 71
  • Tanners: 13
  • Upholsterers: 15
  • Watchmakers: 14
  • Weavers: 37
  • Whitesmiths: 9

Merchants

  • Adventuring Goods Retellers: 7
  • Arcana Sellers: 7
  • Beer-Sellers: 14
  • Booksellers: 17
  • Butchers: 27
  • Chandlers: 30
  • Chicken Butchers: 30
  • Entrepreneurs: 11
  • Fine Clothiers: 28
  • Fishmongers: 26
  • Florists: 6
  • Potion Sellers: 19
  • Resellers: 48
  • Spice Merchants: 14
  • Wine-sellers: 22
  • Wheelwright: 16
  • Woodsellers: 10

Service workers

  • Bakers: 52
  • Barbers: 60
  • Coachmen: 16
  • Cooks: 42
  • Doctors: 21
  • Gamekeepers: 17
  • Grooms: 9
  • Hairdressers: 38
  • Healers: 28
  • Housekeepers: 31
  • Housemaids: 52
  • House Stewards: 30
  • Inns: 10
  • Laundry maids: 20
  • Maidservants: 35
  • Nursery Maids: 19
  • Pastrycooks: 37
  • Restaurateur: 48
  • Tavern Keepers: 58

Specialized Laborer

  • Ashworkers: 15
  • Bleachers: 9
  • Chemical Workers: 6
  • Coal Heavers: 24
  • In-Town Couriers: 23
  • Long Haul Couriers: 24
  • Dockyard Workers: 24
  • Gas Workers: 5
  • Hay Merchants: 9
  • Leech Collectors: 31
  • Millers: 24
  • Miners: 24
  • Oilmen and Polishers: 17
  • Postmen: 25
  • Pure Finder: 15
  • Skinners: 31
  • Sugar Refiners: 6
  • Tosher: 16
  • Warehousemen: 37
  • Watercarriers: 26
  • Watermen, Bargemen, etc.: 30

Skilled Laborers

  • Accountants: 14
  • Alchemist: 17
  • Clerk: 24
  • Dentists: 11
  • Educators: 29
  • Engineers: 16
  • Gardeners: 11
  • Mages: 8
  • Plumbers: 11
  • Pharmacist: 12
  • Professors: 4
  • Scientists: 8
  • Wizards: 4

Civil Servants

  • Adventurers: 10
  • Bankers: 15
  • Civil Clerks: 27
  • Civic Iudex: 12
  • Consultants: 7
  • Exorcist: 24
  • Fixers: 12
  • Kami Clerk: 21
  • Landlords: 21
  • Lawyers: 13
  • Legend Keepers: 18
  • Militia Officers: 111
  • Monks, Monastic: 37
  • Monks, Civic: 33
  • Historian, Oral: 23
  • Historian, Textual: 14
  • Policemen, Sheriffs, etc.: 24
  • Priests: 48
  • Rangers: 14
  • Rat Catchers: 16
  • Scholars: 17
  • Spiritualist: 21
  • Slayers: 6
  • Storytellers: 43
  • Military Officers: 42

Cottage Industries

  • Brewers: 31
  • Comfort Services: 48
  • Enchanters: 12
  • Herbalists: 11
  • Jaminators: 35
  • Needleworkers: 33
  • Potters: 19
  • Preserve Makers: 31
  • Quilters: 15
  • Seamsters: 65
  • Spinners: 32
  • Tinker: 12
  • Weaver: 27

Artists

  • Actors: 11
  • Architects: 4
  • Bards: 17
  • Costumers: 6
  • Dancers: 13
  • Drafters: 7
  • Engravers: 8
  • Fine Furniture Carpenters: 5
  • Glaziers: 11
  • Inlayers: 10
  • Musicians: 32
  • Painters, Art: 5
  • Playwrights: 11
  • Sculptors, Art: 9
  • Wood Carvers: 37
  • Writers: 42

Produce Industries

  • Butter Churners: 41
  • Canners: 35
  • Cheesmakers: 38
  • Ice Merchants: 4
  • Millers: 22
  • Picklers: 18
  • Smokers: 13
  • Stockmakers: 12
  • Tobacconists: 19
  • Tallowmakers: 23

4155 of E̜stjǟzös Hëv Gri's population work within a Foundational Occupation.

6727 of E̜stjǟzös Hëv Gri's population do not work in a formal occupation, but do contribute to the local economy. 222 (2%) are noncontributers.

Points of Interest

E̜stjǟzös Hëv Gri has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami blessed the town with good fortune for a year and a day. One of E̜stjǟzös Hëv Gri's local festivals commemorates this miracle.

History